Game booths can be the most lucrative of businesses in a Faire, but ironically they are often the most poorly designed. This can happen when a booth is so very large, like an archery game, that themeing such an expanse can become cost prohibitive. Although I sympathize with your pain, I have to say that the ugliest booths often house games. I know there are exceptions, but before you catapult a bean bag at me or fire a dowel at my head, lets discuss opportunities game vendors have that are unique to their business.
Often the biggest challenge for any game vendor is getting visitors to actually participate in their game. This is a problem that midway games have struggled with ever since the invention of the county fair. What is unique about a Renaissance Faire is that your game can actually help transport your audience into the historical time the event is set in. Any opportunity you have of suggesting a little role playing with your game or activity will only encourage participation. Firing a bow is fun, but becoming a knight firing a bow, or wielding a sword, or winning the approving glance of a pretty booth maiden, brings your guests inside the story. If you are tossing coins, why not do it inside the mouth of a dragon (artfully painted on the canvas facade), or hurl bean bag peasants from a rampart overlooking a miniature village? Creating a large game booth can be very expensive, but it can also have the highest return for investment. Whenever possible try to stage your larger games in an environment that doesn’t overlook obvious anachronistic elements (cars, modern buildings), back your booth against a tree lined hillside if possible. If that is not possible, do the best you can to attractively block the view of un-Faire-like vistas, it will help your sales to offer an attractive experience.
Another opportunity is to elevate your barkers above the heads of the passing crowd. Building a short tower, or rigging that allows your booth people to do a better job of drawing attention to your game will succeed in letting them know how fun it will be to play your game, and add interest and energy to your corner of the Faire.
Layout and booth building guidelines for a Renaissance Faire, and other outdoor themed events.
Showing posts with label cart. Show all posts
Showing posts with label cart. Show all posts
Saturday, August 11, 2012
GAME BOOTHS
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booth,
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costumes,
design,
don carson,
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themed
Wednesday, August 8, 2012
GETTING THE ACTION ABOVE THE GUESTS
Once you have broken beyond the 8 foot mark, the next obvious opportunity it to get a few people up there to help draw attention to your booth and wares. Although a structure that allows for the safe weight of a person can be more expensive, having a barker elevated above the heads of guests can add a dynamic quality to your booth that is more likely to draw customers to you. This is true of booth workers and performers sitting in the trunks of trees. Banter from over our head is just not something we often encounter in our modern lives, so take advantage of surprising your audience by making them look up for a change.
Sunday, August 5, 2012
CREATIVE MERCHANDISE DISPLAYS
There are practical considerations to make when creating a display for your work. Potters need sturdy shelves, expensive jewelry needs to be in a case, and fine breakables should be out of the easy reach of children. Displays also need to be something that can be easily broken down and carted home after a Faire has ended. All this being true, there is an opportunity to think outside of the conventional crafts fair display when presenting your work at a Renaissance Faire. Using organic elements like twigs and branches can create unconventional but attractive displays. Without wanting to over power your work, think of it like a flower arrangement, where your product represents each bloom. Find ways to tell the story of how your art is made. A metalworker could display a few items on an anvil, or surrounded by blacksmithing tools. A woodworker could cover the floor of his booth with wood shavings, and weaver could display baskets filled with wool in all stages from sheep to yarn. Anything you can do to your environment that speaks to the process taken to create your products will better help your customers relate to what they are looking at and eventually purchasing.
It must be added that the original Renaissance Pleasure Faire was based with the goal to recreate history, and their early booths demonstrated how their wares were crafted. It is worth considering including a work area within your booth that would allow you to work on building more merchandise for your shop. This allows your customers to better understand the workmanship that goes into each piece, creating additional interest and entertainment, and a way to keep you busy during the Faire. One thing you can do that Walmart never can is demonstrate the love and attention that goes into everything you make.
Food merchants have a harder time displaying their products, purely because the health department frowns on the presenting of uncovered food. With this in mind, food vendors have an opportunity to suggest how the food is being made. Although just behind the plywood wall and screen a booth worker may be stirring a stainless steel pot over a gas burners, but this shouldn’t stop the owner from displaying an oversized cast iron pot in a large brick hearth with the menu items painted on its side. Also creating banners and signs that depict period people eating your food, for example Henry the Eights holding a turkey leg, or a court jester juggling meat pasties is a way to suggest to the public that to eat your food is to consume a bit of history itself. The reality of running a food booth is that the experience in the kitchen is very different then that on the street, but that shouldn’t stop you from telling a story, one that takes its audience deeper into the role playing that drew them to the Faire in the first place.
It must be added that the original Renaissance Pleasure Faire was based with the goal to recreate history, and their early booths demonstrated how their wares were crafted. It is worth considering including a work area within your booth that would allow you to work on building more merchandise for your shop. This allows your customers to better understand the workmanship that goes into each piece, creating additional interest and entertainment, and a way to keep you busy during the Faire. One thing you can do that Walmart never can is demonstrate the love and attention that goes into everything you make.
Food merchants have a harder time displaying their products, purely because the health department frowns on the presenting of uncovered food. With this in mind, food vendors have an opportunity to suggest how the food is being made. Although just behind the plywood wall and screen a booth worker may be stirring a stainless steel pot over a gas burners, but this shouldn’t stop the owner from displaying an oversized cast iron pot in a large brick hearth with the menu items painted on its side. Also creating banners and signs that depict period people eating your food, for example Henry the Eights holding a turkey leg, or a court jester juggling meat pasties is a way to suggest to the public that to eat your food is to consume a bit of history itself. The reality of running a food booth is that the experience in the kitchen is very different then that on the street, but that shouldn’t stop you from telling a story, one that takes its audience deeper into the role playing that drew them to the Faire in the first place.
Thursday, August 2, 2012
Chapter Nine
BUILDING A CART

This is very nice if you wish to park yourself at the exit when the Faire is ending, or near the stage when a big scheduled event is imminent. Carts can come in all sizes and even include places for you to sit within them. The following sketches* will give you some ideas of what a cart might be, and maybe inspire you to dream up something unique to you and your products.
* Work in progress, sketches coming.
Labels:
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branches,
burlap,
cart,
costumes,
design,
don carson,
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twigs
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