RENAISSANCE FAIRE and Themed Event Design

Layout and booth building guidelines for a Renaissance Faire, and other outdoor themed events.

Tuesday, August 21, 2012

Chapter 10

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SUPPORTING THE STORY Faire Map   As a kid growing up, a trip to Disneyland wasn’t complete without purchasing one of the oversized...
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Saturday, August 11, 2012

GAME BOOTHS

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Game booths can be the most lucrative of businesses in a Faire, but ironically they are often the most poorly designed. This can happen when...
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Wednesday, August 8, 2012

GETTING THE ACTION ABOVE THE GUESTS

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Once you have broken beyond the 8 foot mark, the next obvious opportunity it to get a few people up there to help draw attention to your boo...
Tuesday, August 7, 2012

BREAKING THE 8 ft HEIGHT BARRIER

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One of the challenges to designing and building a period booth with materials purchased in the 21st century is the temptation to stick with ...
Monday, August 6, 2012

BUILDING A HOOCH (Back Room)

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The “Hooch” is the private space behind a booth. This is where anachronistic items are stored, extra merchandise is kept, and sleeping bags ...
Sunday, August 5, 2012

CREATIVE MERCHANDISE DISPLAYS

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There are practical considerations to make when creating a display for your work. Potters need sturdy shelves, expensive jewelry needs to be...
Thursday, August 2, 2012

Chapter Nine

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BUILDING A CART If you like, you could always consider foregoing a traditional booth and create a cart. This is especially good if you hav...
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About Me

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Don Carson
I am an designer, and concept illustrator working in theater, theme park, and computer game design. All of my work stems from the same desire, to create immersive environments that tell a story.
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